An On Stage Journey Through the History of Game Shows
The worlds first interative, mobile, on stage game show! We will take you on a hilarious, heart warming, and trivia spiralling real-world journey through the history of game shows. With a balanced selection of on stage, participatory, and in your seats question and answer styles questions and challenges. For our on stage game shows, we currently offer 20 rounds to choose from, and the option for a bespoke round related to your group. So make sure you're well versed on you trivia, and that you've warmed up those motor skills, in order to bring your A game, for our on stage game show bonanza.
Game shows are evolving, becoming more interactive, and coming to stage or laptop near you! With modern breakthroughs in hardware, increases in internet speed, and familiarity with technology exponentially increasing over the past decade, it only seems natural for human's earliest television format to be at the front of the curve!
Get ready to go head-to-head in a range of challenges, quizzes and betting rounds, inspired by some of the most popular game shows found from around the globe. All wrapped up in chronological storyline, which travels from the 1930's to modern day, accompanied by a live themed host.
A Journey through the history of game shows on stage format comprises of 11 game show mock up rounds. Below we have listed the game shows built for this particular format, accompanied by a brief explanation of the question styles found within that round.
Mock-up game show rounds
Spelling Bee (1930)
Spell the words correctly.
Name That Tune (1950)
Name the tune, by hearing and seeing a snippet from its intro.
Questions of Sport (1960)
Place your bets on our genuinely live, randomised, magnetised, electronic horse racing rig. If you bet on the horse that comes in first place your team will receive 3 points. If you bet on the horse that comes in second place your team will receive 2 points. If you bet on the horse that comes in third place your team will receive 1 point. If you bet on the horse that comes in fourth place your team will receive 0 points!
Nothing For A Pair (1970)
A game of probability and chance. We will turn over a series of cards, and you will have to guess if you think the next card's value will be higher or lower than the last card's value. Each time you make a correct guess in sequence, your points will grow exponentially; however, if you answer incorrectly, you will lose all your points. You can checkout at any point to secure your points, but once you’ve checked out, you’re out of the game.
Blanket Tea Blank (1970)
Team will need to try and match their answers, with answers celebrities gave in the 1970s on fill in the blank statements.
Final Countdown (1980)
Spell an 8,7,6 and 5 letter word, based on the letters you're presented on the screen. If you decipher an 8 letter word your team will receive 4 points, a 7 letter word is worth 3 points, a 6 letter word is worth 2 points and 5 letter word is worth 1 point. There are no points for 4 letter words. The second part of this game show sees teams try to solve an anagram to earn 2 points.
Reel of Fortune (1980)
First of all you’ll need to try and solve our word wall to earn your team 1 point. Then one lucky team will have the opportunity to spin our reel of fortune, to try and earn some extra points! But don’t worry if your team doesn’t get picked, they’re still in the game. They will need to guess the colour the spinning team will land on.
Pun House (1990)
In this game someone in your team, or everyone in the team (the more people who try the more chance you have of success), will need to try and complete a challenge set by your host. If you complete the challenge, you will need to send us video evidence that it was completed correctly. The second part of this game show sees teams placing their bets on our version of the pun house grand prix race.
You Want To Be A Millionaire? (1990)
The most successful game show of all time! Unlike the original version of this game show, if you get a question wrong, you can continue, and remember there are no lifelines. The questions range from the easiest to the hardest, and the harder the questions are, the more points they are worth.
Bankers Deal (2000)
Teams have to decide whether to stick, swap or take the bankers deal. One box contains +3 points, the other contains -3 points. See if you can beat the banker!
2 Minutes To Win It (2010)
The final round ends with a challenge, and you’ll have 2 minutes to bring together the necessary components, complete the challenge and send us the video evidence! So cameras at the ready!
Optional Bespoke Rounds
People Are Funny (1950)
If you want your players to get warmed up for the game in advance, why not set them the challenge of showing us their best party trick? Before your game, players will have the opportunity to get in the game show spirit by sending us their favourite party stoppers before the game show begins. Then our judges will build a compilation of all the videos, and showcase that to your group on the day. The best three party tricks will earn points for their team.
BucketRace’s Generational Game (1970)
A series of items will pass across the screen. Each team will need to try and remember as many items as they can. Once the items have finished passing by the screen, teams will have one minute to remember as many items as they can.
Before the game, you’ll send us your group's specialist subject. We will go away and create a bespoke list of questions and answers. Teams will receive 1 point for each correct answer.
Match Phrase (1970)
This round work’s great if you’re celebrating an organisation or individual. Before the game you'll send us some images related to your group, and we will edit them into a Match Phrase. The less squares you need to reveal to answer the Match Phrase correctly, the more points you will earn for your team.
BucketRace’s House Party (1990)
This involves setting up someone in your team, or a friend in a BucketRace gotcha moment. You will need to send us their phone number and email address, and we will take care of the rest. You will then see a showcase of how the events unfolded on game day.
Scrap Pile Challenge (2000)
Time to get creative using items found within your own home. We may ask you to put together the fanciest cocktail, build a household suit of armour, or bring a food source to life. Once the time has ended, you’ll need to submit a photo of your creation, with a description explaining your decision making. Our judges will then decide on the top three submissions, and award each team points.
Should I Lie To You? (2010)
Can you tell if the host’s (or a player from your groups) story is true or a lie? You’ll have the chance to chime in and ask the host questions about their story, to try and work out if they’re telling you a porkie. If you answer correctly whether the story is a truth or lie, you will earn your team 2 points.
For big occasions we can also create you a completely bespoke round from scratch. Here is an example of a game show round we create for Bacardi for their 160th anniversary: Bacardi Celebrates 160 Years: Bacardi Bespoke Game Show Round
On Game Day
On the day of the event we will arrive 3 hours before the start time to set up all of our equipment. This includes a full P.A. system, lighting, visuals based on the venue size, our stage, quiz packs and various props and live quiz round equipment.
The Quiz host will take the teams through all ten rounds followed by the scores. The top three teams will be awarded trophies and the winning team will also be awarded a bottle of bubbles.
What you'll need
We advise having x1 smart devices per team.
Available on seasonal dates, check out our schedule here: Public Tickets
Available all year round.
For private bookings you can enquire by filling in this form: Enquiry Form