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A Christmas Journey Through the History of Game Shows

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Description

It’s Christmaaas!! This is a Journey Through the History of GameShows YuleTide edition! Get ready to go head-to-head across a variety of classic mockup game show rounds that will jingle your bells, and pop your crackers! 


Get ready to go head-to-head in a range of challenges, trivia and betting rounds, inspired by some of the most popular game shows found from around the globe. All wrapped up in chronological storyline, which travels from the 1930's to modern day, accompanied by a live themed host. So stoke the fire and crack out the egg nog for our Christmas game show extravaganza.


A Journey through the history of game shows usually comprises of 13 virtual game show mock up rounds. Below we have listed the game shows built for this particular game, accompanied by a brief explanation of the question styles found within that round.


Mock-up game show rounds


Spelling Bee (1930)

Spell the words correctly.


Name That Tune (1950)

Name the tune, by hearing and seeing a snippet from its intro.


Questions of Sport (1960)

Place your bets on our genuinely live, randomised, magnetised, electronic horse racing rig. If you bet on the horse that comes in first place your team will receive 3 points. If you bet on the horse that comes in second place your team will receive 2 points. If you bet on the horse that comes in third place your team will receive 1 point. If you bet on the horse that comes in fourth place your team will receive 0 points!


Megamind (1970)

Before the game, you’ll send us your group's specialist subject. We will go away and create a bespoke list of questions and answers. Teams will receive 1 point for each correct answer.


Kryptonite Factor (1970)

Get ready to memorise as much as you can about our upside down, backwards playing video. The more questions you can answer, about the elements you can recall, the more points you will earn. Then we will rewatch the forwards, and reveal all the correct answers.


Final Countdown (1980)

Spell an 8,7,6 and 5 letter word, based on the letters you're presented on the screen. If you decipher an 8 letter word your team will receive 4 points, a 7 letter word is worth 3 points, a 6 letter word is worth 2 points and 5 letter word is worth 1 point. There are no points for 4 letter words. The second part of this game show sees teams try to solve an anagram to earn 2 points.


Reel Of Fortune (1980)

First of all you’ll need to try and solve our word wall to earn your team 1 point. Then one lucky team will have the opportunity to spin our reel of fortune, to try and earn some extra points! But don’t worry if your team doesn’t get picked, they’re still in the game. They will need to guess the colour the spinning team will land on.


SuperMarket Suite (1990)

Get your trainers… or slippers on, and get ready to rummage through the shelves in your house to earn your team points. In this round you’ll need to solve a riddle, and the answer to that riddle will be an item you can find in the home; however, you’ll need to think fast, because each riddle only stays on screen for 30 seconds, and you’ll only have two minutes overall to solve all four riddles, and find all four items, to earn your team the points.


You Want To Be A Millionaire? (1990)

The most successful game show of all time! Unlike the original version of this game show, if you get a question wrong, you can continue, and remember there are no lifelines. The questions range from the easiest to the hardest, and the harder the questions are, the more points they are worth.


Bleakest Link (2000)

Which team do you think is the bleakest link? In this round you’ll need to answer a series of questions. Between each question you will have the option to bank. Banking a question secures your team the points if the answer is correct; however, if you answer a series of questions correctly without banking, you'll earn more points. At the end of the round, you will have a chance to identify who you think was the bleakest link. If you get this question correct, you’ll earn your team an additional 2 points.


Bankers Deal (2000)

Teams have to decide whether to stick, swap or take the bankers deal. One box contains +3 points, the other contains -3 points. See if you can beat the banker!


Tripping Point (2010)

A psychedelic price drop game, which sees the fastest answering team have the opportunity to tell our host where they won’t token to be dropped inside ‘The Machine’. Depending on how gravity treats you, the tokens may land in either lucrative, or fruitless channels. If you’re not the team leading the hosts arm, don’t worry, you’re still in the game. You’ll be guessing how many cumulative points you think the playing team will earn. If you answer correctly, you’ll earn your team 2 points.


The Chaser (2010)

Can you beat one of our chasers? In this round you will be presented with the option to go for 1, 3 or 5 points. If you decide to go for the higher offer, you’ll only earn your team the points if you answer all but one question correctly. If you go for the middle offer, you have a little more leeway, meaning you’ll earn your team the points if you answer all but two questions correctly. Finally, if you go for the lowest offer, you can afford to answer up to three questions incorrectly, and still walk away with the point.



Please note, we advise having x 2 smart devices e.g. laptop, iPhone, iPad, a good internet connection, and players must be comfortable with using Google forms to play the game!


What you'll need

We advise having x 2 smart devices e.g. laptop, iPhone, iPad, a good internet connection, and players must be comfortable with using Google forms to play the game!


Bookings

Public Events

Available on seasonal dates, check out our schedule here: Public Tickets


Private Events

Available all year round.

For private bookings you can enquire by filling in this form: Enquiry Form

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